I wont go to the movies again – WSQ09

I did it!!!! Finally, after working for a day while feeling very sick, I finally managed to do it.

I used a lot of libraries and StackOverflow post to understand what I was doing and needed to do. In fact I made a question in StackOverflow, and I’m amazed about the speed people answer over there, in less than 5 minutes one dude made me an explanation.

Even if I finished the work and it does what it needs to do, I’m still guessing that I’ve got a lot of things that can be optimized. If you find something, please do tell.

Update 1: I’ve already found some errors at the moment of analyzing the relations & and ^. They are fixed now

For the input I used the same txt that was used for the assignment description found here

The Arena for the movies can be found here

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The MAMovies class can be found here

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flickr photo by bossco https://www.flickr.com/photos/bossco/712571702 obatined under a Creative Commons (BY-SA) licence
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I like being one of 196 – WSQ08

WSQ08: DONE!

I made this work alongside Arturo, at the end each of us made some methods different, nut the idea is the same basic. I have my class Arena where I can create the object and see the results, then I made the class MALYch where actually the magic gets done. First a for loop that calls the Lychren process for every number between the range.

Its easy once you understand it.

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This part of the code can be found here.

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And this part of the code can be found here.

Since I saw Arturo is promoting the use of “playground”, I would like to promote the use of Arena, where instances meet and fight the other object’s instances, and eventually the object itself, they can import some tools from foreign lands to create new weapons to fight their enemy.

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flickr photo by simon_morris https://www.flickr.com/photos/simon_morris/9005270952 obtained under a Creative Commons (BY-NC)

Babylonians roots – WSQ07

Well, I’m guessing those Babylonians had a lot of free time if they discovered (or invented, depending how you see it) a method to find an approach to the exact square root of any number.

And now I implemented their wisdom to Java.Untitled

I guess its kind of easy, this time I used a lot of resources to comprehend what those Babylonians did a long time ago. At first I did it until the error was of 1% or less from the real root, then thanks to my friend Arturo I found an easier way.

Oh, and here is my GitHub

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flickr photo byvasnic64 https://www.flickr.com/photos/vasnic64/9643985717 obtained under a Creative Commons (BY) license

WSQ06

Here it is the ol’ mighty Euclid’s Algorithm translated to Java. Not a really big thing, but I had some problems when translating it to a more Object Oriented way, because I made it in the regular way at first.

I’ve also tried using the BigIntigers class, but I had a problems when trying to use it, so at the end I did it manually, no cheating.

Here is my code, I already published it on my GitHub over here.

Screenshot from 2016-02-07 14-24-23

Edit 2:

I made another version where I use Scanner to ask the user for an input to the number to compare with the object 84. I just have one problem in the line where I create the object: Eclipse is telling me that the object scan is never closed. I mean, its working and all, but I don’t understand the problem.

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As always the code is on Github.

By the way, I found what is the Euclidean Method thanks to KhanAcademy.

P.D.: The variable numOriginal is private, I know in the photo isn’t, but it is.

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flickr photo by chaf https://www.flickr.com/photos/chaf/3648583535 obtained under a Creative Commons (BY) licence

WSQ05 COLDCRAFT!

I’m doing this late 😦 . Still, here it is.

I’m doing a project with Santiago Kelley and Arturo Fornes, it will consist in a mod for Minecraft 1.8.9 named Coldcraft. The principal idea of this mod is to create a more difficult environment to Minecraft, where the temperature is a factor that would affect the stutus of the player. Like if you are in a cold biome, you should care about getting a coat before you get outside, or be around things that generate heat. It would work also for hot biomes. I also suggested to consider the altitude, if you get above a certain height you should start to getting cold.

Well… let’s get going.

 

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flickr photo by mureut https://www.flickr.com/photos/mureut/16267857275 obtained under a Creative Commons (BY) licence